The Women’s Organisation are proud to be partnered up with PuzzleDuck, who have designed this special event for you to engage with your team and increase productivity in your workplace, with the extra treat of discovering Liverpool.
In this introductory workshop, PuzzleDuck will demonstrate how play is an essential tool for business success and that it is underused and overlooked. Participants will be shown how play is not just something to be experienced “when the work is done”, but is an integral part of the workplace.
A short Digital Treasure Hunt will take participants out into Liverpool and give them a virtual playground in the city centre to explore, followed by refreshments and a brief networking session at a secret location. You will be able to network with like-minded businesses whilst taking part in a series of fun and informative challenges all designed to test your powers of observation, puzzling-solving skills, creative thinking, and general knowledge.
Mal Blackburne, founder of PuzzleDuck will be joined by Clinical Psychologist and founder of Seachange Psychology, Dr Vicki Leidecker, to uncover the Psychology behind interacting with your team and having a more engaged and productive workforce.
Please note, tickets for this event will close on Tuesday the 18th April at 9am.
About the creator, Mal Blackburne
PuzzleDuck was designed to offer an alternative to more traditional team-building activities and was aimed at the corporate and educational sectors. The official PuzzleDuck app launched in September 2019 with a hunt for the University of Liverpool as part of their Welcome Week programme.
Mal was an A-Level Computer Science teacher and Head of the Department for over 20 years and he says he always used puzzles and logic problems in his teaching to encourage creative thinking and analytical skills in his students – whilst also creating a fun and cooperative working environment.
In 2015, Mal left the profession to set up as an educational consultant. It was during this time he realised he missed creating the puzzles and problems that people solved and enjoyed, so wanted to bring this back into his life. This is where the idea of PuzzleDuck was born. After using a very basic piece of software to build a simple treasure hunt for his son’s birthday, Mal noticed a very obvious market gap for a product that allowed complex and interactive hunts to be built. With support from the University of Chester, he built it!